As I read in
7 Things You Should Know about Gamification,
gamification is the application of game elements in non-gaming situations,
often to motivate or influence behavior. In academe, gamification typically
employs elements like points, badges to engage or motivate students in learning
process.
For me, in language teaching, gamification offers an
opportunity for students to interact with each other while engaging their
imaginations and motivations at the same time. Teachers can enliven their
instruction with contests or rewards that encourage students a positive
attitude toward language learning. The
game took advantage of human desire to compete and socialize as well as to
measure progress toward clear goals. Therefore, through gamification, students
can generate unexpected solutions to the course objects.
Among the
Escape the Room Games, I found
Kitchen Escape very
interesting. At first, I totally get lost in this game because I don’t know
what I am supposed to do. After I watched the walk through video for the game,
I got a clear goal and was familiar with the rules. Then I played the game for
three times, it was really fun!
For language teaching, I think this game can be used to
facilitate teaching vocabularies and description of objects. So by using this
game, students’ learning objectives would be learning vocabularies. In this
game, students need to find several objects in order to escape the kitchen.
During this process, they will learn words like kettle, battery, leather and so
on. When I learned English, vocabulary
memorizing is always a boring process, but through this game, students can
remember words easily with vivid visual impact and a lot of fun. What’s more,
instead of solely memorize the word, students can get a better understanding of
how to use the word, like use kettle to boil water; use boiled water to cook
frozen fish, etc. By competing with each other that who escape faster, students
can be involved while learning.
As a teacher, the role in this activity is like the walk
through, that give students hints and instructions when they have difficulties
and guide them towards learning. Game is just to assist learning process,
teachers don’t want it to bring negative influences to students. For me, I
would definitely use the walk through for the game, because I don’t want my
students to be discouraged. And I will consistently give them prompts. After
they all played the game, I will arrange a speed answering game to assess
whether they acquire the vocabularies by holding pictures and to see who is the
first to answer correctly. I will using the images in the game for my assessing
part. For example, I will hold the picture of kettle, and student who answer
kettle first will be awarded a badge for his/her performance. I could not wait
using this kind of game in my class!