Saturday, March 30, 2013

Digital Storytelling by Stupeflix


This is my digital storytelling by using Stupeflix, which is a free a tool that I can add pictures, music, text or even my own videos to make a short digital story.
 I really enjoyed creating my story through this great tool. It’s easy and convenient to conduct and can be very creative since you can upload your own materials. I think in my future English class, it’s a great tool to let my students using digital storytelling to practice writing skills and strategies. They can upload a series photos and add texts on them to narrate their own story by applying specific grammar knowledge and particular writing strategies. Also, it’s great for teacher to conduct collaborative writing activities. Teachers can upload creative pictures and let their students work in groups to write with their imagination. In my future class, I would definitely try Stupeflix for English writing class!

Interesting Experiences on Voice Thread


Among our peers’ voice threads, I enjoyed participated in Miao’s Get Acquainted with Each Other very much. Her class is the ESL class which focuses on communication for international students. She used voice thread to let everybody get acquainted with each other and let everybody talk about their own experiences of studying abroad, either interesting things or difficulties. Her voice thread is very suitable for her teaching purpose because for a speaking class, the purpose is to get everyone speak. To avoid awkward, she come up with these topics that closely related to international students so that it’s easy for students to talk about. And by sharing their own experiences, they can know each other better by having the same feeling in others. 

Also I enjoyed Li Ying’s Princess Class as well, the instructions are very clear by giving examples. She provide an interesting topic for younger learner, the topic will let students engage in the activity with various answers.
All in all, both of their voice threads are very suitable for their teaching purposes and I enjoyed them a lot!

Monday, March 25, 2013

Bookr for Digital Story-telling


I'm very enjoyed using Bookr to create my story, it's very interesting and easy to operate on computers. I have discussed the advantages of digital storytelling for language learning for students. And Bookr is such a good tool to incorporate Flickr photos.
In my future teaching, I would use this tool for culture teaching in a language class. My objectives would be culture teaching. As we all know, culture is very important for language learning because it enables students with more communicative competence rather than only linguistic knowledge. In my class, I may use Bookr to let students create stories about English festivals, historical events, food culture or any aspects that they are interested in. I would let them work in groups and present their digital story to the whole class. It's an interesting way to engage students in culture learning and also a more creative way to do presentation.
Although there are limitation about this tool, such as limited photo resources, it is still a wonderful tool for both teacher and student to use in language class!

Sunday, March 24, 2013

Digital Story-telling with Flickr

Minibees English Preparatory School - Batman, Mary & Laura Have The Answer!
Photo by school Principal Okc
The picture above is an English class in Minibees English Preparatory School in Guangzhou in China. The  children in the photo seems very engaging in the class. I hope when I come back to China to teach English, I can organize such a great class.
As I read in Educational Uses of Digital Storytelling, digital storytelling is a computer based tool to tell stories which basically suitable for all subjects. The main idea of digital storytelling is to combine the art of telling stories with a variety of multimedia, including graphics, audio, video and Web publishing.
“Digital storytelling is an emerging art form of personal, heartfelt expression that enables individual and communities to reclaim their personal cultures while exploring their artistic creativity.” Through using various kinds of multimedia, it is easier for student to create their own story more vividly and has more visual impact on audiences.
When it comes to L2 teaching and learning, digital storytelling is a great choice for both teachers and students. For teachers, we can use this tool to facilitate us to illustrate new concepts or present new materials. It’s also an engaging way to attract students, especially those visual learners. For students, digital storytelling gives them an opportunity to express their own ideas in a more creative way. Sometimes, language learning is not only about learning linguistic system, it also has something to do with cultures. In my future teaching, I want my students to use digital storytelling to create stories about their own cultures and target language cultures. I think they will benefit a lot from it.


Sunday, March 3, 2013

Third World Farmer


As I read in Wikipedia, serious games are simulations of real-world events or processes designed for the purpose of solving a problem.  Serious games are not a game genre but a category of games with different purposes. This category includes some educational games and advergames, political games, or evangelical games and they are primarily focused on an audience outside of primary or secondary education.

Among the serious games, I played Third World Farmer for several times. This is a game that puts you in the shoes of a family of farmers in one of the poorest areas of the world. This remarkable simulation lets you make the important decisions that will determine if your family will prosper, or starve. Upon my experience, it is really not easy to play well. I had six turns but I only had 34 dollars left. Every decision you make should be very careful. You should think twice before action. If I would use this game for my future language teaching, my teaching objectives would be also teaching vocabularies. There are words like corn, cotton, wheat, chicken, cattle and so on. Since it is an out classroom game, I can add my students as family members in this game and I can keep interacting with them and see how they get along with the game. To assess the learning objectives, I would ask students how they make the money in this game. They would describe their selling and buying process by using target vocabularies. And I will also occasionally arrange a competition for them in class to assess their learning outcome of these vocabularies. Thus, through playing the game, they would acquire vocabularies in such a fun way!

Kitchen Escape


As I read in 7 Things You Should Know about Gamification, gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. In academe, gamification typically employs elements like points, badges to engage or motivate students in learning process.
For me, in language teaching, gamification offers an opportunity for students to interact with each other while engaging their imaginations and motivations at the same time. Teachers can enliven their instruction with contests or rewards that encourage students a positive attitude toward language learning.  The game took advantage of human desire to compete and socialize as well as to measure progress toward clear goals. Therefore, through gamification, students can generate unexpected solutions to the course objects.
Among the Escape the Room Games, I found Kitchen Escape very interesting. At first, I totally get lost in this game because I don’t know what I am supposed to do. After I watched the walk through video for the game, I got a clear goal and was familiar with the rules. Then I played the game for three times, it was really fun!

For language teaching, I think this game can be used to facilitate teaching vocabularies and description of objects. So by using this game, students’ learning objectives would be learning vocabularies. In this game, students need to find several objects in order to escape the kitchen. During this process, they will learn words like kettle, battery, leather and so on.  When I learned English, vocabulary memorizing is always a boring process, but through this game, students can remember words easily with vivid visual impact and a lot of fun. What’s more, instead of solely memorize the word, students can get a better understanding of how to use the word, like use kettle to boil water; use boiled water to cook frozen fish, etc. By competing with each other that who escape faster, students can be involved while learning.
As a teacher, the role in this activity is like the walk through, that give students hints and instructions when they have difficulties and guide them towards learning. Game is just to assist learning process, teachers don’t want it to bring negative influences to students. For me, I would definitely use the walk through for the game, because I don’t want my students to be discouraged. And I will consistently give them prompts. After they all played the game, I will arrange a speed answering game to assess whether they acquire the vocabularies by holding pictures and to see who is the first to answer correctly. I will using the images in the game for my assessing part. For example, I will hold the picture of kettle, and student who answer kettle first will be awarded a badge for his/her performance. I could not wait using this kind of game in my class!